What you see vs what the work actually is

Clients usually describe the visible result: "I want a VTuber model," "make it game-ready," "just swap the head," "I already have a base." Creators hear the hidden requirements: rig type, poly budget, export format, source handoff, commercial license, origin chain, and whether the mesh was built for that target at all.

This cluster exists to slow that down before money or time gets wasted. Think of it like a machined part: the finished part is what you see; the blueprint, tolerances, and process are what make it actually work.

Self-check before you message an artist

Write answers down — vague DMs become expensive guesswork.

Common traps (read these before you assume a cheap edit)

New to commissioning?

Start with target: streaming avatar types, then model types. You are not expected to know VRChat, VRM, or rigging jargon on day one.

Start with streaming avatar types →

Fixing or changing a model you have?

Three guides are live now — Frankenstein edits, "I have a base," and why "small edit" lies. Read in that order if you are mid-project.

Start with Frankenstein models →

Scoping a new avatar?

Run the scope checker before you message an artist — or jump ahead in the full path when more guides ship.

Open Streaming Avatar Scope Checker →

Follow this path — in order

Work through the guides step by step. Each page catches one class of requirement people forget before quoting. Academy deep dives in the path are optional follow-ups, not prerequisites.

Live on the site now

Start with these three. More guides in this cluster are still in progress — listed below until they ship.

  1. 1
    Your model is a Frankenstein

    Stitched parts that work in preview and break on edit — patch vs replace, plus origin and license risk.

  2. 2
    Having a base does not mean the job is almost done

    I have a base is not one situation — license, editable source, and platform fit decide tweak vs rebuild.

  3. 3
    Small edits are not always small

    Small is not a scope word — name systems touched (mesh, UVs, rig, materials) and what must still work after.

More in this cluster (preview & planned) (13 guides)

Pick the target first

What must the asset do, and where must it work? Streaming, game, print, animation, and resale are different products.

  1. 2
    Before you commission a streaming avatar

    PNG, Live2D, VRoid, custom 3D, VRChat — what each is and is not.

  2. 3
    What kind of 3D model do you actually need?

    Render, game, print, streaming, and resale are not the same deliverable.

  3. 3.1
    Model types taxonomy — Academy deep dive

    Purpose categories, delivery formats, and what end users actually experience.

    Coming soon
  4. 3.2
    Game-ready means nothing until you define the game

    Engine, platform, poly budget, and format — or the words are useless.

    Coming soon
  5. 3.5
    Animation is not just make it move

    Pose change, mocap clip, Live2D rig, and in-engine gameplay sets are different scoped deliverables.

Files and rights

An export is not the same as editable source. "Full rights" is not one license. Owning a file does not mean you can sell it.

  1. 4
    Source files are not always included

    Final export vs editable source vs team-ready handoff.

  2. 5
    Full rights is not one thing

    Personal, commercial, streaming, merch, resale — define use in writing.

  3. 6
    Owning a model does not mean you can sell it

    Resale needs clean assets, licenses, previews, and buyer support.

Origin, bases, and the traps that waste money

Stitched models, marketplace bases, vague "small edits," and missing source files often hide days of rebuild work. AI in the brief → Academy pack, not this path.

  1. 7.4
    References help, but they are not a complete brief

    Mood boards inform direction — deliverables, views, platform targets, and rights still need writing.

Check scope, then keep going

Use the scope checker before you message an artist. Creator economy guides pick up after requirements are clear.

  1. 8
    Streaming Avatar Scope Checker

    Interactive scope check before you message an artist.

  2. 9
    Streaming & VTuber creator economy

    Skills matrix, who to hire, DIY vs commission — Academy creator track hub.

Academy & planned follow-ups

  1. 3.1
    Model types taxonomy — Academy deep dive

    Purpose categories, delivery formats, and what end users actually experience.

    Coming soon
  2. 3.2
    Game-ready means nothing until you define the game

    Engine, platform, poly budget, and format — or the words are useless.

    Coming soon